Eve Industry

Posted on February 27th, 2010 by Mauruk

For my first article for this site, and for Eve Online, I’m going to talk about Industry. Industry is the main driving force behind the player run economy in Eve, wherein over 90% of what is used, consumed, and/or blown up was made by a player. If you are new to the game, or haven’t tried it out yet then this will be one of a few informative articles to read. If you are already a veteran in the game, but are interested in some of the finer points of Eve Industry, then you will find this a little informative as well.

Now for alot of people who play Eve, when someone mentions the word Industrial, it somehow becomes synonymous with Mining. So right off the bat, let me set you straight. While there is a synergy to mining and industry, you can do one without the other. Most people in Eve hate the idea of mining, and I myself am one of them. Even though I dislike the idea of mining, it is a valid profession and can be somewhat profitable, especially for newly starting out characters, but I just want to say, no serious Industrialist will be caught mining. Not because the profit sucks, but mainly as a logisitics issue.

Now you might be sitting there thinking, well I need minerals to build things, and to get minerals I need to mine. You could do this, and at entry level into Manufacturing it seems like a good idea. But as you expand on the quantity and variety of the items you build for sale, this quickly becomes unfeasible.

So how do you get minerals if you don’t mine them? Buy them off the market, or set up contracts with the various Empire Mining Corporations full of members who just don’t know any better. Think along the terms of Manifest Destiny and exploitation of the native population. Get your minerals for as cheap as possible, with as little effort as possible. Why should you mine all day and night when you can have people deliver freighter loads of cheap minerals right to you, and with enough guile and charisma, you can have them think they are taking advantage of you.

First thing you should do is figure out what you want to sell. Ammo and Drones are the usual things people start with, but they aren’t that profitable in the long run. Ships and mods will bring you much more of a return. Back to the synergy thing, sell items that go together, like shield mods and missile launchers for Caldari ships, drone mods, armor reps for Gallente/Amarr ships. People in general are lazy. They will pay extra to not have to make multiple jumps fitting their ships.

Once you figure out what you want to sell, pick up some Blueprint Originals (BPO) and put some material and time efficiency research on them. This will allow you to use less minerals per build, and build them in less time. An alternate way to obtain these BPO’s is to buy already researched ones off contracts. These will cost slightly more than the NPC price but you will be able to jump right into building and turning a profit sooner.

Now, remember when I said don’t mine? Don’t mine. Do this instead. Once you have your research BPO, check out the mineral requirements. In general I recommend you have a global mineral budget. Let’s say 3.50 for Tritanium, 28.00 for Mexallon, etc. This will be the absolute most you will be willing to pay for those minerals. Use your budget, tally up the total cost, and depending on the item, add anywhere from 5-100% markup. How much you can charge will depend on the region you are selling in. I recommend you not sell in Jita, Amarr, Rens, or any of the other high traffic trade hubs. There is simply too much competition and the profit margins are generally crap.

Now, you have a budget, and you have the price you want to sell your manufactured items for. But there is also another way to make money, and it is tied with my recommendation on having a budget. Just because you have a budget doesn’t mean you shouldn’t try to get the minerals as cheap as possible. This way you will be profiting from both ends, making your end result profit look really spiffy. The Mineral Market is an always ever flowing and changing beast. Usually when prices for Tritanium are high, prices for Megacyte and Zydrine are low, and vice versa. There will be times when Mexallon is really high because of high demand, market manipulation, or a combination of both. The other minerals will have similar ups and downs under the right conditions, and you will (as time goes by) be able to spot and possibly predict market trends.

Lastly, as you begin to turn a profit and if you are still serious about wanting to be an Industrialist, a good strategy is to reinvest 70% of your profits into obtaining more BPO’s. Diversification will save you and be more profitable than the guy who puts all his eggs in one basket by just making bestowers or something else.

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